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perlreguts

Perl 5 version 14.0 documentation
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perlreguts

NAME

perlreguts - Description of the Perl regular expression engine.

DESCRIPTION

This document is an attempt to shine some light on the guts of the regex engine and how it works. The regex engine represents a significant chunk of the perl codebase, but is relatively poorly understood. This document is a meagre attempt at addressing this situation. It is derived from the author's experience, comments in the source code, other papers on the regex engine, feedback on the perl5-porters mail list, and no doubt other places as well.

NOTICE! It should be clearly understood that the behavior and structures discussed in this represents the state of the engine as the author understood it at the time of writing. It is NOT an API definition, it is purely an internals guide for those who want to hack the regex engine, or understand how the regex engine works. Readers of this document are expected to understand perl's regex syntax and its usage in detail. If you want to learn about the basics of Perl's regular expressions, see perlre. And if you want to replace the regex engine with your own, see perlreapi.

OVERVIEW

A quick note on terms

There is some debate as to whether to say "regexp" or "regex". In this document we will use the term "regex" unless there is a special reason not to, in which case we will explain why.

When speaking about regexes we need to distinguish between their source code form and their internal form. In this document we will use the term "pattern" when we speak of their textual, source code form, and the term "program" when we speak of their internal representation. These correspond to the terms S-regex and B-regex that Mark Jason Dominus employs in his paper on "Rx" ([1] in REFERENCES).

What is a regular expression engine?

A regular expression engine is a program that takes a set of constraints specified in a mini-language, and then applies those constraints to a target string, and determines whether or not the string satisfies the constraints. See perlre for a full definition of the language.

In less grandiose terms, the first part of the job is to turn a pattern into something the computer can efficiently use to find the matching point in the string, and the second part is performing the search itself.

To do this we need to produce a program by parsing the text. We then need to execute the program to find the point in the string that matches. And we need to do the whole thing efficiently.

Structure of a Regexp Program

High Level

Although it is a bit confusing and some people object to the terminology, it is worth taking a look at a comment that has been in regexp.h for years:

This is essentially a linear encoding of a nondeterministic finite-state machine (aka syntax charts or "railroad normal form" in parsing technology).

The term "railroad normal form" is a bit esoteric, with "syntax diagram/charts", or "railroad diagram/charts" being more common terms. Nevertheless it provides a useful mental image of a regex program: each node can be thought of as a unit of track, with a single entry and in most cases a single exit point (there are pieces of track that fork, but statistically not many), and the whole forms a layout with a single entry and single exit point. The matching process can be thought of as a car that moves along the track, with the particular route through the system being determined by the character read at each possible connector point. A car can fall off the track at any point but it may only proceed as long as it matches the track.

Thus the pattern /foo(?:\w+|\d+|\s+)bar/ can be thought of as the following chart:

  1. [start]
  2. |
  3. <foo>
  4. |
  5. +-----+-----+
  6. | | |
  7. <\w+> <\d+> <\s+>
  8. | | |
  9. +-----+-----+
  10. |
  11. <bar>
  12. |
  13. [end]

The truth of the matter is that perl's regular expressions these days are much more complex than this kind of structure, but visualising it this way can help when trying to get your bearings, and it matches the current implementation pretty closely.

To be more precise, we will say that a regex program is an encoding of a graph. Each node in the graph corresponds to part of the original regex pattern, such as a literal string or a branch, and has a pointer to the nodes representing the next component to be matched. Since "node" and "opcode" already have other meanings in the perl source, we will call the nodes in a regex program "regops".

The program is represented by an array of regnode structures, one or more of which represent a single regop of the program. Struct regnode is the smallest struct needed, and has a field structure which is shared with all the other larger structures.

The "next" pointers of all regops except BRANCH implement concatenation; a "next" pointer with a BRANCH on both ends of it is connecting two alternatives. [Here we have one of the subtle syntax dependencies: an individual BRANCH (as opposed to a collection of them) is never concatenated with anything because of operator precedence.]

The operand of some types of regop is a literal string; for others, it is a regop leading into a sub-program. In particular, the operand of a BRANCH node is the first regop of the branch.

NOTE: As the railroad metaphor suggests, this is not a tree structure: the tail of the branch connects to the thing following the set of BRANCH es. It is a like a single line of railway track that splits as it goes into a station or railway yard and rejoins as it comes out the other side.

Regops

The base structure of a regop is defined in regexp.h as follows:

  1. struct regnode {
  2. U8 flags; /* Various purposes, sometimes overridden */
  3. U8 type; /* Opcode value as specified by regnodes.h */
  4. U16 next_off; /* Offset in size regnode */
  5. };

Other larger regnode -like structures are defined in regcomp.h. They are almost like subclasses in that they have the same fields as regnode , with possibly additional fields following in the structure, and in some cases the specific meaning (and name) of some of base fields are overridden. The following is a more complete description.

  • regnode_1
  • regnode_2

    regnode_1 structures have the same header, followed by a single four-byte argument; regnode_2 structures contain two two-byte arguments instead:

    1. regnode_1 U32 arg1;
    2. regnode_2 U16 arg1; U16 arg2;
  • regnode_string

    regnode_string structures, used for literal strings, follow the header with a one-byte length and then the string data. Strings are padded on the end with zero bytes so that the total length of the node is a multiple of four bytes:

    1. regnode_string char string[1];
    2. U8 str_len; /* overrides flags */
  • regnode_charclass

    Character classes are represented by regnode_charclass structures, which have a four-byte argument and then a 32-byte (256-bit) bitmap indicating which characters are included in the class.

    1. regnode_charclass U32 arg1;
    2. char bitmap[ANYOF_BITMAP_SIZE];
  • regnode_charclass_class

    There is also a larger form of a char class structure used to represent POSIX char classes called regnode_charclass_class which has an additional 4-byte (32-bit) bitmap indicating which POSIX char classes have been included.

    1. regnode_charclass_class U32 arg1;
    2. char bitmap[ANYOF_BITMAP_SIZE];
    3. char classflags[ANYOF_CLASSBITMAP_SIZE];

regnodes.h defines an array called regarglen[] which gives the size of each opcode in units of size regnode (4-byte). A macro is used to calculate the size of an EXACT node based on its str_len field.

The regops are defined in regnodes.h which is generated from regcomp.sym by regcomp.pl. Currently the maximum possible number of distinct regops is restricted to 256, with about a quarter already used.

A set of macros makes accessing the fields easier and more consistent. These include OP() , which is used to determine the type of a regnode -like structure; NEXT_OFF() , which is the offset to the next node (more on this later); ARG() , ARG1() , ARG2() , ARG_SET() , and equivalents for reading and setting the arguments; and STR_LEN() , STRING() and OPERAND() for manipulating strings and regop bearing types.

What regop is next?

There are three distinct concepts of "next" in the regex engine, and it is important to keep them clear.

  • There is the "next regnode" from a given regnode, a value which is rarely useful except that sometimes it matches up in terms of value with one of the others, and that sometimes the code assumes this to always be so.

  • There is the "next regop" from a given regop/regnode. This is the regop physically located after the current one, as determined by the size of the current regop. This is often useful, such as when dumping the structure we use this order to traverse. Sometimes the code assumes that the "next regnode" is the same as the "next regop", or in other words assumes that the sizeof a given regop type is always going to be one regnode large.

  • There is the "regnext" from a given regop. This is the regop which is reached by jumping forward by the value of NEXT_OFF() , or in a few cases for longer jumps by the arg1 field of the regnode_1 structure. The subroutine regnext() handles this transparently. This is the logical successor of the node, which in some cases, like that of the BRANCH regop, has special meaning.

Process Overview

Broadly speaking, performing a match of a string against a pattern involves the following steps:

  • A. Compilation
    1.
    Parsing for size
    2.
    Parsing for construction
    3.
    Peep-hole optimisation and analysis
  • B. Execution
    4.
    Start position and no-match optimisations
    5.
    Program execution

Where these steps occur in the actual execution of a perl program is determined by whether the pattern involves interpolating any string variables. If interpolation occurs, then compilation happens at run time. If it does not, then compilation is performed at compile time. (The /o modifier changes this, as does qr// to a certain extent.) The engine doesn't really care that much.

Compilation

This code resides primarily in regcomp.c, along with the header files regcomp.h, regexp.h and regnodes.h.

Compilation starts with pregcomp() , which is mostly an initialisation wrapper which farms work out to two other routines for the heavy lifting: the first is reg() , which is the start point for parsing; the second, study_chunk() , is responsible for optimisation.

Initialisation in pregcomp() mostly involves the creation and data-filling of a special structure, RExC_state_t (defined in regcomp.c). Almost all internally-used routines in regcomp.h take a pointer to one of these structures as their first argument, with the name pRExC_state . This structure is used to store the compilation state and contains many fields. Likewise there are many macros which operate on this variable: anything that looks like RExC_xxxx is a macro that operates on this pointer/structure.

Parsing for size

In this pass the input pattern is parsed in order to calculate how much space is needed for each regop we would need to emit. The size is also used to determine whether long jumps will be required in the program.

This stage is controlled by the macro SIZE_ONLY being set.

The parse proceeds pretty much exactly as it does during the construction phase, except that most routines are short-circuited to change the size field RExC_size and not do anything else.

Parsing for construction

Once the size of the program has been determined, the pattern is parsed again, but this time for real. Now SIZE_ONLY will be false, and the actual construction can occur.

reg() is the start of the parse process. It is responsible for parsing an arbitrary chunk of pattern up to either the end of the string, or the first closing parenthesis it encounters in the pattern. This means it can be used to parse the top-level regex, or any section inside of a grouping parenthesis. It also handles the "special parens" that perl's regexes have. For instance when parsing /x(?:foo)y/ reg() will at one point be called to parse from the "?" symbol up to and including the ")".

Additionally, reg() is responsible for parsing the one or more branches from the pattern, and for "finishing them off" by correctly setting their next pointers. In order to do the parsing, it repeatedly calls out to regbranch() , which is responsible for handling up to the first | symbol it sees.

regbranch() in turn calls regpiece() which handles "things" followed by a quantifier. In order to parse the "things", regatom() is called. This is the lowest level routine, which parses out constant strings, character classes, and the various special symbols like $ . If regatom() encounters a "(" character it in turn calls reg() .

The routine regtail() is called by both reg() and regbranch() in order to "set the tail pointer" correctly. When executing and we get to the end of a branch, we need to go to the node following the grouping parens. When parsing, however, we don't know where the end will be until we get there, so when we do we must go back and update the offsets as appropriate. regtail is used to make this easier.

A subtlety of the parsing process means that a regex like /foo/ is originally parsed into an alternation with a single branch. It is only afterwards that the optimiser converts single branch alternations into the simpler form.

Parse Call Graph and a Grammar

The call graph looks like this:

  1. reg() # parse a top level regex, or inside of parens
  2. regbranch() # parse a single branch of an alternation
  3. regpiece() # parse a pattern followed by a quantifier
  4. regatom() # parse a simple pattern
  5. regclass() # used to handle a class
  6. reg() # used to handle a parenthesised subpattern
  7. ....
  8. ...
  9. regtail() # finish off the branch
  10. ...
  11. regtail() # finish off the branch sequence. Tie each
  12. # branch's tail to the tail of the sequence
  13. # (NEW) In Debug mode this is
  14. # regtail_study().

A grammar form might be something like this:

  1. atom : constant | class
  2. quant : '*' | '+' | '?' | '{min,max}'
  3. _branch: piece
  4. | piece _branch
  5. | nothing
  6. branch: _branch
  7. | _branch '|' branch
  8. group : '(' branch ')'
  9. _piece: atom | group
  10. piece : _piece
  11. | _piece quant

Debug Output

In the 5.9.x development version of perl you can use re Debug => 'PARSE' to see some trace information about the parse process. We will start with some simple patterns and build up to more complex patterns.

So when we parse /foo/ we see something like the following table. The left shows what is being parsed, and the number indicates where the next regop would go. The stuff on the right is the trace output of the graph. The names are chosen to be short to make it less dense on the screen. 'tsdy' is a special form of regtail() which does some extra analysis.

  1. >foo< 1 reg
  2. brnc
  3. piec
  4. atom
  5. >< 4 tsdy~ EXACT <foo> (EXACT) (1)
  6. ~ attach to END (3) offset to 2

The resulting program then looks like:

  1. 1: EXACT <foo>(3)
  2. 3: END(0)

As you can see, even though we parsed out a branch and a piece, it was ultimately only an atom. The final program shows us how things work. We have an EXACT regop, followed by an END regop. The number in parens indicates where the regnext of the node goes. The regnext of an END regop is unused, as END regops mean we have successfully matched. The number on the left indicates the position of the regop in the regnode array.

Now let's try a harder pattern. We will add a quantifier, so now we have the pattern /foo+/ . We will see that regbranch() calls regpiece() twice.

  1. >foo+< 1 reg
  2. brnc
  3. piec
  4. atom
  5. >o+< 3 piec
  6. atom
  7. >< 6 tail~ EXACT <fo> (1)
  8. 7 tsdy~ EXACT <fo> (EXACT) (1)
  9. ~ PLUS (END) (3)
  10. ~ attach to END (6) offset to 3

And we end up with the program:

  1. 1: EXACT <fo>(3)
  2. 3: PLUS(6)
  3. 4: EXACT <o>(0)
  4. 6: END(0)

Now we have a special case. The EXACT regop has a regnext of 0. This is because if it matches it should try to match itself again. The PLUS regop handles the actual failure of the EXACT regop and acts appropriately (going to regnode 6 if the EXACT matched at least once, or failing if it didn't).

Now for something much more complex: /x(?:foo*|b[a][rR])(foo|bar)$/

  1. >x(?:foo*|b... 1 reg
  2. brnc
  3. piec
  4. atom
  5. >(?:foo*|b[... 3 piec
  6. atom
  7. >?:foo*|b[a... reg
  8. >foo*|b[a][... brnc
  9. piec
  10. atom
  11. >o*|b[a][rR... 5 piec
  12. atom
  13. >|b[a][rR])... 8 tail~ EXACT <fo> (3)
  14. >b[a][rR])(... 9 brnc
  15. 10 piec
  16. atom
  17. >[a][rR])(f... 12 piec
  18. atom
  19. >a][rR])(fo... clas
  20. >[rR])(foo|... 14 tail~ EXACT <b> (10)
  21. piec
  22. atom
  23. >rR])(foo|b... clas
  24. >)(foo|bar)... 25 tail~ EXACT <a> (12)
  25. tail~ BRANCH (3)
  26. 26 tsdy~ BRANCH (END) (9)
  27. ~ attach to TAIL (25) offset to 16
  28. tsdy~ EXACT <fo> (EXACT) (4)
  29. ~ STAR (END) (6)
  30. ~ attach to TAIL (25) offset to 19
  31. tsdy~ EXACT <b> (EXACT) (10)
  32. ~ EXACT <a> (EXACT) (12)
  33. ~ ANYOF[Rr] (END) (14)
  34. ~ attach to TAIL (25) offset to 11
  35. >(foo|bar)$< tail~ EXACT <x> (1)
  36. piec
  37. atom
  38. >foo|bar)$< reg
  39. 28 brnc
  40. piec
  41. atom
  42. >|bar)$< 31 tail~ OPEN1 (26)
  43. >bar)$< brnc
  44. 32 piec
  45. atom
  46. >)$< 34 tail~ BRANCH (28)
  47. 36 tsdy~ BRANCH (END) (31)
  48. ~ attach to CLOSE1 (34) offset to 3
  49. tsdy~ EXACT <foo> (EXACT) (29)
  50. ~ attach to CLOSE1 (34) offset to 5
  51. tsdy~ EXACT <bar> (EXACT) (32)
  52. ~ attach to CLOSE1 (34) offset to 2
  53. >$< tail~ BRANCH (3)
  54. ~ BRANCH (9)
  55. ~ TAIL (25)
  56. piec
  57. atom
  58. >< 37 tail~ OPEN1 (26)
  59. ~ BRANCH (28)
  60. ~ BRANCH (31)
  61. ~ CLOSE1 (34)
  62. 38 tsdy~ EXACT <x> (EXACT) (1)
  63. ~ BRANCH (END) (3)
  64. ~ BRANCH (END) (9)
  65. ~ TAIL (END) (25)
  66. ~ OPEN1 (END) (26)
  67. ~ BRANCH (END) (28)
  68. ~ BRANCH (END) (31)
  69. ~ CLOSE1 (END) (34)
  70. ~ EOL (END) (36)
  71. ~ attach to END (37) offset to 1

Resulting in the program

  1. 1: EXACT <x>(3)
  2. 3: BRANCH(9)
  3. 4: EXACT <fo>(6)
  4. 6: STAR(26)
  5. 7: EXACT <o>(0)
  6. 9: BRANCH(25)
  7. 10: EXACT <ba>(14)
  8. 12: OPTIMIZED (2 nodes)
  9. 14: ANYOF[Rr](26)
  10. 25: TAIL(26)
  11. 26: OPEN1(28)
  12. 28: TRIE-EXACT(34)
  13. [StS:1 Wds:2 Cs:6 Uq:5 #Sts:7 Mn:3 Mx:3 Stcls:bf]
  14. <foo>
  15. <bar>
  16. 30: OPTIMIZED (4 nodes)
  17. 34: CLOSE1(36)
  18. 36: EOL(37)
  19. 37: END(0)

Here we can see a much more complex program, with various optimisations in play. At regnode 10 we see an example where a character class with only one character in it was turned into an EXACT node. We can also see where an entire alternation was turned into a TRIE-EXACT node. As a consequence, some of the regnodes have been marked as optimised away. We can see that the $ symbol has been converted into an EOL regop, a special piece of code that looks for \n or the end of the string.

The next pointer for BRANCH es is interesting in that it points at where execution should go if the branch fails. When executing, if the engine tries to traverse from a branch to a regnext that isn't a branch then the engine will know that the entire set of branches has failed.

Peep-hole Optimisation and Analysis

The regular expression engine can be a weighty tool to wield. On long strings and complex patterns it can end up having to do a lot of work to find a match, and even more to decide that no match is possible. Consider a situation like the following pattern.

  1. 'ababababababababababab' =~ /(a|b)*z/

The (a|b)* part can match at every char in the string, and then fail every time because there is no z in the string. So obviously we can avoid using the regex engine unless there is a z in the string. Likewise in a pattern like:

  1. /foo(\w+)bar/

In this case we know that the string must contain a foo which must be followed by bar . We can use Fast Boyer-Moore matching as implemented in fbm_instr() to find the location of these strings. If they don't exist then we don't need to resort to the much more expensive regex engine. Even better, if they do exist then we can use their positions to reduce the search space that the regex engine needs to cover to determine if the entire pattern matches.

There are various aspects of the pattern that can be used to facilitate optimisations along these lines:

  • anchored fixed strings
  • floating fixed strings
  • minimum and maximum length requirements
  • start class
  • Beginning/End of line positions

Another form of optimisation that can occur is the post-parse "peep-hole" optimisation, where inefficient constructs are replaced by more efficient constructs. The TAIL regops which are used during parsing to mark the end of branches and the end of groups are examples of this. These regops are used as place-holders during construction and "always match" so they can be "optimised away" by making the things that point to the TAIL point to the thing that TAIL points to, thus "skipping" the node.

Another optimisation that can occur is that of "EXACT merging" which is where two consecutive EXACT nodes are merged into a single regop. An even more aggressive form of this is that a branch sequence of the form EXACT BRANCH ... EXACT can be converted into a TRIE-EXACT regop.

All of this occurs in the routine study_chunk() which uses a special structure scan_data_t to store the analysis that it has performed, and does the "peep-hole" optimisations as it goes.

The code involved in study_chunk() is extremely cryptic. Be careful. :-)

Execution

Execution of a regex generally involves two phases, the first being finding the start point in the string where we should match from, and the second being running the regop interpreter.

If we can tell that there is no valid start point then we don't bother running interpreter at all. Likewise, if we know from the analysis phase that we cannot detect a short-cut to the start position, we go straight to the interpreter.

The two entry points are re_intuit_start() and pregexec() . These routines have a somewhat incestuous relationship with overlap between their functions, and pregexec() may even call re_intuit_start() on its own. Nevertheless other parts of the perl source code may call into either, or both.

Execution of the interpreter itself used to be recursive, but thanks to the efforts of Dave Mitchell in the 5.9.x development track, that has changed: now an internal stack is maintained on the heap and the routine is fully iterative. This can make it tricky as the code is quite conservative about what state it stores, with the result that two consecutive lines in the code can actually be running in totally different contexts due to the simulated recursion.

Start position and no-match optimisations

re_intuit_start() is responsible for handling start points and no-match optimisations as determined by the results of the analysis done by study_chunk() (and described in Peep-hole Optimisation and Analysis).

The basic structure of this routine is to try to find the start- and/or end-points of where the pattern could match, and to ensure that the string is long enough to match the pattern. It tries to use more efficient methods over less efficient methods and may involve considerable cross-checking of constraints to find the place in the string that matches. For instance it may try to determine that a given fixed string must be not only present but a certain number of chars before the end of the string, or whatever.

It calls several other routines, such as fbm_instr() which does Fast Boyer Moore matching and find_byclass() which is responsible for finding the start using the first mandatory regop in the program.

When the optimisation criteria have been satisfied, reg_try() is called to perform the match.

Program execution

pregexec() is the main entry point for running a regex. It contains support for initialising the regex interpreter's state, running re_intuit_start() if needed, and running the interpreter on the string from various start positions as needed. When it is necessary to use the regex interpreter pregexec() calls regtry() .

regtry() is the entry point into the regex interpreter. It expects as arguments a pointer to a regmatch_info structure and a pointer to a string. It returns an integer 1 for success and a 0 for failure. It is basically a set-up wrapper around regmatch() .

regmatch is the main "recursive loop" of the interpreter. It is basically a giant switch statement that implements a state machine, where the possible states are the regops themselves, plus a number of additional intermediate and failure states. A few of the states are implemented as subroutines but the bulk are inline code.

MISCELLANEOUS

Unicode and Localisation Support

When dealing with strings containing characters that cannot be represented using an eight-bit character set, perl uses an internal representation that is a permissive version of Unicode's UTF-8 encoding[2]. This uses single bytes to represent characters from the ASCII character set, and sequences of two or more bytes for all other characters. (See perlunitut for more information about the relationship between UTF-8 and perl's encoding, utf8. The difference isn't important for this discussion.)

No matter how you look at it, Unicode support is going to be a pain in a regex engine. Tricks that might be fine when you have 256 possible characters often won't scale to handle the size of the UTF-8 character set. Things you can take for granted with ASCII may not be true with Unicode. For instance, in ASCII, it is safe to assume that sizeof(char1) == sizeof(char2) , but in UTF-8 it isn't. Unicode case folding is vastly more complex than the simple rules of ASCII, and even when not using Unicode but only localised single byte encodings, things can get tricky (for example, LATIN SMALL LETTER SHARP S (U+00DF, ß) should match 'SS' in localised case-insensitive matching).

Making things worse is that UTF-8 support was a later addition to the regex engine (as it was to perl) and this necessarily made things a lot more complicated. Obviously it is easier to design a regex engine with Unicode support in mind from the beginning than it is to retrofit it to one that wasn't.

Nearly all regops that involve looking at the input string have two cases, one for UTF-8, and one not. In fact, it's often more complex than that, as the pattern may be UTF-8 as well.

Care must be taken when making changes to make sure that you handle UTF-8 properly, both at compile time and at execution time, including when the string and pattern are mismatched.

The following comment in regcomp.h gives an example of exactly how tricky this can be:

  1. Two problematic code points in Unicode casefolding of EXACT nodes:
  2. U+0390 - GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS
  3. U+03B0 - GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS
  4. which casefold to
  5. Unicode UTF-8
  6. U+03B9 U+0308 U+0301 0xCE 0xB9 0xCC 0x88 0xCC 0x81
  7. U+03C5 U+0308 U+0301 0xCF 0x85 0xCC 0x88 0xCC 0x81
  8. This means that in case-insensitive matching (or "loose matching",
  9. as Unicode calls it), an EXACTF of length six (the UTF-8 encoded
  10. byte length of the above casefolded versions) can match a target
  11. string of length two (the byte length of UTF-8 encoded U+0390 or
  12. U+03B0). This would rather mess up the minimum length computation.
  13. What we'll do is to look for the tail four bytes, and then peek
  14. at the preceding two bytes to see whether we need to decrease
  15. the minimum length by four (six minus two).
  16. Thanks to the design of UTF-8, there cannot be false matches:
  17. A sequence of valid UTF-8 bytes cannot be a subsequence of
  18. another valid sequence of UTF-8 bytes.

Base Structures

The regexp structure described in perlreapi is common to all regex engines. Two of its fields that are intended for the private use of the regex engine that compiled the pattern. These are the intflags and pprivate members. The pprivate is a void pointer to an arbitrary structure whose use and management is the responsibility of the compiling engine. perl will never modify either of these values. In the case of the stock engine the structure pointed to by pprivate is called regexp_internal .

Its pprivate and intflags fields contain data specific to each engine.

There are two structures used to store a compiled regular expression. One, the regexp structure described in perlreapi is populated by the engine currently being. used and some of its fields read by perl to implement things such as the stringification of qr//.

The other structure is pointed to be the regexp struct's pprivate and is in addition to intflags in the same struct considered to be the property of the regex engine which compiled the regular expression;

The regexp structure contains all the data that perl needs to be aware of to properly work with the regular expression. It includes data about optimisations that perl can use to determine if the regex engine should really be used, and various other control info that is needed to properly execute patterns in various contexts such as is the pattern anchored in some way, or what flags were used during the compile, or whether the program contains special constructs that perl needs to be aware of.

In addition it contains two fields that are intended for the private use of the regex engine that compiled the pattern. These are the intflags and pprivate members. The pprivate is a void pointer to an arbitrary structure whose use and management is the responsibility of the compiling engine. perl will never modify either of these values.

As mentioned earlier, in the case of the default engines, the pprivate will be a pointer to a regexp_internal structure which holds the compiled program and any additional data that is private to the regex engine implementation.

Perl's pprivate structure

The following structure is used as the pprivate struct by perl's regex engine. Since it is specific to perl it is only of curiosity value to other engine implementations.

  1. typedef struct regexp_internal {
  2. regexp_paren_ofs *swap; /* Swap copy of *startp / *endp */
  3. U32 *offsets; /* offset annotations 20001228 MJD
  4. data about mapping the program to the
  5. string*/
  6. regnode *regstclass; /* Optional startclass as identified or constructed
  7. by the optimiser */
  8. struct reg_data *data; /* Additional miscellaneous data used by the program.
  9. Used to make it easier to clone and free arbitrary
  10. data that the regops need. Often the ARG field of
  11. a regop is an index into this structure */
  12. regnode program[1]; /* Unwarranted chumminess with compiler. */
  13. } regexp_internal;
  • swap

    swap formerly was an extra set of startp/endp stored in a regexp_paren_ofs struct. This was used when the last successful match was from the same pattern as the current pattern, so that a partial match didn't overwrite the previous match's results, but it caused a problem with re-entrant code such as trying to build the UTF-8 swashes. Currently unused and left for backward compatibility with 5.10.0.

  • offsets

    Offsets holds a mapping of offset in the program to offset in the precomp string. This is only used by ActiveState's visual regex debugger.

  • regstclass

    Special regop that is used by re_intuit_start() to check if a pattern can match at a certain position. For instance if the regex engine knows that the pattern must start with a 'Z' then it can scan the string until it finds one and then launch the regex engine from there. The routine that handles this is called find_by_class() . Sometimes this field points at a regop embedded in the program, and sometimes it points at an independent synthetic regop that has been constructed by the optimiser.

  • data

    This field points at a reg_data structure, which is defined as follows

    1. struct reg_data {
    2. U32 count;
    3. U8 *what;
    4. void* data[1];
    5. };

    This structure is used for handling data structures that the regex engine needs to handle specially during a clone or free operation on the compiled product. Each element in the data array has a corresponding element in the what array. During compilation regops that need special structures stored will add an element to each array using the add_data() routine and then store the index in the regop.

  • program

    Compiled program. Inlined into the structure so the entire struct can be treated as a single blob.

SEE ALSO

perlreapi

perlre

perlunitut

AUTHOR

by Yves Orton, 2006.

With excerpts from Perl, and contributions and suggestions from Ronald J. Kimball, Dave Mitchell, Dominic Dunlop, Mark Jason Dominus, Stephen McCamant, and David Landgren.

LICENCE

Same terms as Perl.

REFERENCES

[1] http://perl.plover.com/Rx/paper/

[2] http://www.unicode.org